Gaming should be for everyone. However, the web game industry often overlooks accessibility (a11y), leaving behind players who rely on screen readers, keyboard navigation, or voice input.
From day one, we wanted WordWave to be different. Here are the core accessibility principles we are integrating into our game:
1. Keyboard Navigation Every button, input field, and setting in WordWave is reachable via the Tab key. You can create a room, join a game, and play entirely without a mouse.
2. High Contrast UI We specifically chose our color palette to ensure high contrast ratios. This makes text legible for visually impaired users and helps when playing on mobile devices in bright sunlight.
3. Screen Reader Support We use ARIA attributes across our application to describe dynamic state changes, such as when a new round starts or when a timer is counting down.
4. Voice Input We are actively testing experimental Voice Input features. This will allow players with limited mobility to guess words simply by speaking into their microphones.
Accessibility isn't just a checklist; it's an ongoing commitment to making WordWave a welcoming space for all.