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How to Play

Goal

Each round shows one definition. The answer is a word of fixed length, shown as blanks. Every correct letter you place earns 10 points. Complete the word first to win the round. The match ends when someone reaches the point target or after the agreed number of rounds—highest score wins.

Creating or joining a room

The host enters a display name, picks a category and definition language, sets the number of rounds, and chooses how many players (2–4) the room supports. A room code is generated; share it or use the invite link so friends can join from the home page. Guests enter the same code and their own nicknames. Names should be unique within the room so scores stay unambiguous.

Lobby and ready check

While you wait, the lobby lists who has joined. When the room is full, each player toggles ready. Any player can start the next round once everyone is ready after a round ends—there is no single “admin” button required for continuation after the first game start.

During a round

Use letter keys to fill blanks in order. Wrong letters are tracked so you can review them. On supported browsers, you can use the microphone to say the entire word; partial speech that does not match the answer may lock you out of the round for fairness. When time runs out, the round ends with no winner for that round.

Practice mode

Practice is single-player. You get the same style of definition and timer without other humans. It is the best way to learn controls before hosting a party.

Fair play

Do not use external tools that reveal answers to other players in real time. In a stream setting, delay your broadcast if you want to avoid spoiling the word for your audience. If someone leaves mid-match, the room may end or continue depending on remaining players—see in-game messaging for the exact case.